Electronic Sound Art Class | New York
Course — New York

Electronic Sound Art Class | New York

At a glance
Duration
36 hours
Format
In-person in New York or Live Online
Length
36 hours
Included
A full year of Arturia software, free, for every Garnish student
You leave with
Sounds that are yours - built, not browsed - and tracks to put them in
Genres
House, Techno, Tech-House, EDM and bass music
Arturia's software empowers you to sculpt your music in ways you never thought possible - an intuitive interface and a wealth of features make it a playground for sound design enthusiasts, from tweaking synth parameters to crafting intricate beats.
In New York this course runs from our studios in Manhattan and Brooklyn, in small groups, with the option to join the very same sessions live online, using our specialist music collaboration software, Muse. Each class is taught by a producer working in the city's scene, so what you learn is what is being used in sessions right now.
Whether you're aiming for the pulsating beats of Techno, the infectious grooves of House, the driving rhythms of Tech-House, the explosive energy of EDM, or deep resonant basslines, this course gives you full creative control - and every Garnish student gets a free copy of Arturia software. Discover qualities that distinguish us, here.
Testimonials

In our students' words.

“This course is for anyone that wants to learn any style of production. The teachers are extremely versatile and can help you with all styles of electronic music.”

Zach Sternberg

FAQs

Before you enrol.

Tuition

36 hours - $1,799 (14+ days out) / $2,099 otherwise, + $200 registration

Ready when you are.

Inquire
From the blog

Wavetable Synthesis

Wavetables and wave position, scanning through a table with envelopes and LFOs, warp modes, building your own tables from audio, and why wavetable synths dominate modern bass and lead design.

Read →

Audio Effects: Delay, Reverb, Filter, Compressor and Preamp

The core effects as sound design tools, with Arturia's recreations of classic hardware - tape delay, plate reverb, filters, FET compression and console preamps - what each classic unit did, and how to use them creatively.

Read →

Wavetables in Serum

Xfer Serum's wavetable workflow - oscillators and wavetable position, warp modes, unison, the sub and noise oscillators, filters, drag-and-drop modulation, importing and drawing wavetables, and designing modern basses and leads.

Read →

Granular and Additive Synthesis

Two advanced methods of sound sculpting - granular synthesis, which builds sound from tiny grains of audio, and additive synthesis, which builds sound from individual harmonics - with the controls, the tools, and techniques for each.

Read →

Review of Synthesis: Subtractive in Pigments

A synthesis refresher built in Arturia Pigments - oscillators, filters, amplifiers, envelopes and LFOs - using Pigments' virtual analogue engine, its filters and routing, and its modulation system.

Read →

Drums: Shaping and Synthesising

Shaping drum sounds - envelopes, transient shaping, pitch, tuning to the key, EQ and saturation - and synthesising kicks, snares, hats and percussion from scratch, including FM drums.

Read →